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 Building / Sculpture / 1143
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Subject: 
Re: First SNOT spheres, now SNOT bunnies?
Newsgroups: 
lugnet.build.sculpture, lugnet.cad
Date: 
Fri, 15 Dec 2006 20:38:03 GMT
Viewed: 
11039 times
  
In lugnet.build.sculpture, Bram Lambrecht wrote:
In lugnet.build.sculpture, Philippe Hurbain wrote:
- I tried the horse
(http://www-static.cc.gatech.edu/projects/large_models/horse.html) and get a
studs IN sculpture. Wrong mesh winding? Any way to correct that?

Hmm... I suppose a commandline switch for flipped normals is in order.  The
Princeton horse worked for me.  It's the same model as the GT horse, but I'm not
sure if it's the exact same model.

Another handy option might be one to flip bricks pointing down so that they
point up.  So the sculpture would be completely studs out execept for the
bottom, which would always be studs up instead of studs down like it is now.
Not sure how this would look on the heads of animals, though.  Maybe a tolerance
so that any studs-down pieces within a certain percentage of the bottom of the
model are made studs up.  (Of course, that could also be done with
post-processing of the LDraw file.)

--Travis



Message has 1 Reply:
  Re: First SNOT spheres, now SNOT bunnies?
 
(...) This is already an option! Use the command line "-b 1" to get the bottom layer of plates studs up instead of studs down. Increase 1 to whatever number of layers you want studs up (it'll do 5 layers at a time, so the next meaningful layer (...) (17 years ago, 15-Dec-06, to lugnet.build.sculpture, lugnet.cad)

Message is in Reply To:
  Re: First SNOT spheres, now SNOT bunnies?
 
(...) I used someone else's library to read in the PLY files, so I'm not sure what it prefers. STL is a simpler format, so I wrote that parser myself...and haven't had any problems with it. (...) Try saving as PLY binary from 3D Object Converter. As (...) (17 years ago, 15-Dec-06, to lugnet.build.sculpture, lugnet.cad)

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