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 Building / Mecha / 14167
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Subject: 
Combat Mechanic
Newsgroups: 
lugnet.build.mecha
Date: 
Sun, 12 Feb 2006 15:25:47 GMT
Highlighted: 
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After buying a few Exo-Force sets, I decided that I wanted to do something in that style. Using Uplink as a base, I created a Combat Mechanic.



Brickshelf Folder

The goal was to build an exo-skeleton(1) in the Exo-Force style, but to increase the mobility by adding to the number of joints.

I borrowed the hip joint from Uplink, but added to it so that the legs could also spread. I then added ankle joints so that the feet could stay firmly planted.

My biggest problem with Uplink is that it doesn’t have any knees, so I added those, which makes my exo-skeleton a bit taller. From there I added a turntable to the waist, allowing the torso to swivel.

The command platform is basically taken from Uplink, though I added to the back to flesh it out a bit.

I didn’t like Uplink’s arms at all, so I started from scratch on the Mechanic’s arms. I’m not entirely happy with how they turned out, but at least they have the freedom to move like arms should.

I’m considering this to be version 1. I’d like to maybe beef up the legs a bit when I get my hands on some white wedges, and I’d like to do something to cover up the shoulder joints. I don’t consider myself a mecha builder, so suggestions are appreciated, especially if there is any way to improve the joints at this scale.

-Elroy

(1) I’ve read discussions about how Lego missed the mark on these because they are incomplete mecha. While building this, I realized that they aren’t supposed to be mecha. They’re exo-skeletons. I think they were designed to be more like the loader that Ripley used in Aliens than the giant bots from RoboTech.



Message has 5 Replies:
  Re: Combat Mechanic
 
(...) snip (...) To be honest, I don't think you need to do anything to beef up the legs. They look good to me just the way they are! However, I would try to protect the point where the leg meets the body in some way. (...) There are many different (...) (18 years ago, 12-Feb-06, to lugnet.build.mecha, FTX)
  Re: Combat Mechanic
 
(...) Hello Elroy, (...) this is one more good example, for what TLC could have made out of the EXO-Force theme. You did a fine job in eleminating all the odds of the original model. Plus, this one looks much better! The idea of a Combat Mechanic is (...) (18 years ago, 13-Feb-06, to lugnet.build.mecha, FTX)
  Re: Combat Mechanic
 
(...) Well you've definitely improved on Uplink. I like it. It certainly looks very agile and articulated. I do love those curved slopes (with and without lips!) which you've used for armour all over. (...) The arms seem fine to me. I'm not too sure (...) (18 years ago, 13-Feb-06, to lugnet.build.mecha)
  Re: Combat Mechanic
 
(...) Hey, this is seriously cute! I love that it's an extension of a set too, and not a de novo creation. (18 years ago, 13-Feb-06, to lugnet.build.mecha, FTX)
  Re: Combat Mechanic
 
Hi dude. I like how you were able to emulate and 1-up the Exo-Force look. Have you thought about adding a roll cage? I think that was a major flaw that Lego made, especially as an exo-loader. F (18 years ago, 13-Feb-06, to lugnet.build.mecha, FTX)

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