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 Building / Mecha / 14142
Subject: 
Re: IRON MECHA Results!
Newsgroups: 
lugnet.build.mecha
Date: 
Thu, 9 Feb 2006 19:08:58 GMT
Viewed: 
2721 times
  
   Sorry, not up on the lingo - What is a KK2 hinge? So that perhaps I can avoid them next time.


He means the Knight’s Kingdom (action fig) joints. I wouldn’t avoid them. They’re nice and strong and bloody useful.

Really the legs just look a little small for the arms, if you used the joints again in the legs and covered the actual hinge portion, I think you would of gotten a really coheisive and tough look throughout the mech.

   Appreciate the compliments. Congratulations to every entrant, especially the winner’s circle.

Right on.

Mark


Subject: 
Re: IRON MECHA Results!
Newsgroups: 
lugnet.build.mecha
Date: 
Thu, 9 Feb 2006 19:25:57 GMT
Viewed: 
2578 times
  
In lugnet.build.mecha, Mark Neumann wrote:
  
   Sorry, not up on the lingo - What is a KK2 hinge? So that perhaps I can avoid them next time.


He means the Knight’s Kingdom (action fig) joints. I wouldn’t avoid them. They’re nice and strong and bloody useful.

Ah, I had no idea those were Knight’s Kingdom, since I don’t/wouldn’t own any KK. Mine came from the Creator sets - I privately refer to them as Dino-joints.

I used them because they seemed to be the correct size for what I needed, and provided lots of rotation in a small area. However, after a disastrous attempt at a non-IronMecha, I now know that those things are not suitable for all joints, and should be used only sparingly, since building around them can give unwanted results.

Thanks for the clarification.


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