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In lugnet.announce, Mark Neumann wrote:
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Greeting my Iron Mecha masters!
Welcome to all the spectators!
The judges have given me their results and I have tallied them.
18
| | Leigh Holcombe
| | not named
| | 31.00
| | Really cool hip and knee joints, and I like the grabber too. I wish youd not used KK2 hinges on the weapon pods. Could use some color. Nice micro scale version. Aaron S.
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Sorry, not up on the lingo - What is a KK2 hinge? So that perhaps I can avoid
them next time.
Appreciate the compliments. Congratulations to every entrant, especially the
winners circle.
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Sorry, not up on the lingo - What is a KK2 hinge? So that perhaps I can
avoid them next time.
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He means the Knights Kingdom (action fig) joints. I wouldnt avoid them.
Theyre nice and strong and bloody useful.
Really the legs just look a little small for the arms, if you used the joints
again in the legs and covered the actual hinge portion, I think you would of
gotten a really coheisive and tough look throughout the mech.
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Appreciate the compliments. Congratulations to every entrant, especially the
winners circle.
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Right on.
Mark
| | | | | | | | | | | | | | | | | In lugnet.build.mecha, Mark Neumann wrote:
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Sorry, not up on the lingo - What is a KK2 hinge? So that perhaps I can
avoid them next time.
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He means the Knights Kingdom (action fig) joints. I wouldnt avoid them.
Theyre nice and strong and bloody useful.
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Ah, I had no idea those were Knights Kingdom, since I dont/wouldnt own any
KK. Mine came from the Creator sets - I privately refer to them as Dino-joints.
I used them because they seemed to be the correct size for what I needed, and
provided lots of rotation in a small area. However, after a disastrous attempt
at a non-IronMecha, I now know that those things are not suitable for all
joints, and should be used only sparingly, since building around them can give
unwanted results.
Thanks for the clarification.
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