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Subject: 
More raytraces!
Newsgroups: 
lugnet.build
Date: 
Sat, 3 Oct 1998 20:21:35 GMT
Reply-To: 
braml@juno.IHATESPAMcom
Viewed: 
679 times
  

Here are raytraces of a sports car I built:
http://chuh.org/students/bram-lambrecht/lego/pov/diablo.html
Please let me know what you think.
--Bram


Bram Lambrecht           / o   o \           BramL@juno.com
--------------------oooo----(_)----oooo--------------------
    WWW:   http://www.chuh.org/Students/Bram-Lambrecht/
-----------------------------------------------------------

   
         
     
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Sat, 3 Oct 1998 20:37:57 GMT
Reply-To: 
cjc@newsguy.+AntiSpam+com
Viewed: 
798 times
  

Bram Lambrecht <BramL@JUNO.com> wrote:
Here are raytraces of a sports car I built:
http://chuh.org/students/bram-lambrecht/lego/pov/diablo.html
Please let me know what you think.

Pretty darn cool, Bram.  Which piece is that you have for the tire/
wheel?


--
Unofficial listing of weekly US Lego Shop at Home phone specials
http://www.lugnet.com/lsahs/
800-835-4386 (S@H USA) / 800-267-5346 ext 222 (S@H Canada)
www.auczilla.com - World's Largest Online Selection of LEGO Pieces

    
          
     
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Sun, 4 Oct 1998 09:11:04 GMT
Viewed: 
930 times
  

Looks like the standard smaller Technic tire, with the white disk out of
the small Extreme team set.

BRAM - VERY cool.  Now, uh, WHERE'S THE LDRAW DIRECTIONS?  I NEED this car
in red ;-)

Mike Stanley wrote:

Bram Lambrecht <BramL@JUNO.com> wrote:
Here are raytraces of a sports car I built:
http://chuh.org/students/bram-lambrecht/lego/pov/diablo.html
Please let me know what you think.

Pretty darn cool, Bram.  Which piece is that you have for the tire/
wheel?

--
Unofficial listing of weekly US Lego Shop at Home phone specials
http://www.lugnet.com/lsahs/
800-835-4386 (S@H USA) / 800-267-5346 ext 222 (S@H Canada)
www.auczilla.com - World's Largest Online Selection of LEGO Pieces

--
Tom Stangl
***http://www.vfaq.com/
***DSM Visual FAQ home
***http://ba.dsm.org/
***SF Bay Area DSMs

    
          
     
Special: 
[DAT] (requires LDraw-compatible viewer)
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Sun, 4 Oct 1998 16:33:39 GMT
Reply-To: 
BramL@&stopspammers&JUNO.com
Viewed: 
924 times
  

Tom Stangl, VFAQman wrote:

Looks like the standard smaller Technic tire,
with the white disk out  of the small Extreme team set.

Actually, it's the small airfilled tire: 30.4 x 14 VR, but I used the
technic tire as a substitute, because the airfilled tire doesn't exist
in LDraw yet.

BRAM - VERY cool.  Now, uh, WHERE'S THE LDRAW DIRECTIONS?  I NEED this
car in red ;-)

Thanks! The file's at the end.
--Bram


Bram Lambrecht           / o   o \           BramL@juno.com
--------------------oooo----(_)----oooo--------------------
    WWW:   http://www.chuh.org/Students/Bram-Lambrecht/
-----------------------------------------------------------

0 Lamborghini Diablo
0 ------------------------
0 (c) 1998 Bram Lambrecht
0
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0 WRITE This patterned tile should have the half-circle with speedo
needle
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1 16 0 -120 80 1 0 0 0 1 0 0 0 1 3032.DAT
1 15 110 -22 160 0.00 -1 0 1 0.00 0 0 0 1 2958.DAT
1 15 -110 -22 160 -0.00 1 0.00 1 0.00 0 -0.00 0.00 -1 2958.DAT
1 15 90 -22 -100 0.00 -1 0 1 0.00 0 0 0 1 2958.DAT
1 15 -90 -22 -100 -0.00 1 0.00 1 0.00 0 -0.00 0.00 -1 2958.DAT
1 0 -73 -22 -100 0 0 -1 0 1 0 1 0 0 2346.DAT
1 0 73 -22 -100 0 0 1 0 1 0 -1 0 0 2346.DAT
1 0 93 -22 160 0 0 1 0 1 0 -1 0 0 2346.DAT
1 0 80 -22 160 0 0 1 0 1 0 -1 0 0 2346.DAT
1 0 -93 -22 160 0 0 -1 0 1 0 1 0 0 2346.DAT
1 0 -70 -22 160 0 0 1 0 1 0 -1 0 0 2346.DAT
0

   
         
     
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Mon, 5 Oct 1998 05:01:55 GMT
Viewed: 
775 times
  

On Sat, 3 Oct 1998 20:21:35 GMT, Bram Lambrecht <BramL@JUNO.com>
wrote:

Here are raytraces of a sports car I built:
http://chuh.org/students/bram-lambrecht/lego/pov/diablo.html
Please let me know what you think.
--Bram

I said it before (in another venue) Cool Car, Bram!

This gives me an excuse to get used to Free Agent for newsgroup
posting as well. :-)


-- Terry K --

    
          
     
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Mon, 5 Oct 1998 05:27:16 GMT
Viewed: 
793 times
  

Terry K wrote:

On Sat, 3 Oct 1998 20:21:35 GMT, Bram Lambrecht <BramL@JUNO.com>
wrote:

Here are raytraces of a sports car I built:
http://chuh.org/students/bram-lambrecht/lego/pov/diablo.html
Please let me know what you think.
--Bram

I said it before (in another venue) Cool Car, Bram!

This gives me an excuse to get used to Free Agent for newsgroup
posting as well. :-)

-- Terry K --

Reading the same post in RTL, L-CAD listserv and Lugnet isinteresting,
and the car is gorgeous!

Paulo

   
         
   
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Wed, 7 Oct 1998 14:20:34 GMT
Viewed: 
783 times
  

Bram has OKed my posting of this model on my page, so I went ahead and used
LDAO to create instructions for it.  They should be up on
http://people.netscape.com/toms/ sometime today.

Bram Lambrecht wrote:

Here are raytraces of a sports car I built:
http://chuh.org/students/bram-lambrecht/lego/pov/diablo.html
Please let me know what you think.
--Bram

Bram Lambrecht           / o   o \           BramL@juno.com
--------------------oooo----(_)----oooo--------------------
    WWW:   http://www.chuh.org/Students/Bram-Lambrecht/
-----------------------------------------------------------



--
| Tom Stangl, Technical Support          Netscape Communications Corp |
|      Please do not associate my personal views with my employer     |

   
         
   
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Fri, 9 Oct 1998 16:06:21 GMT
Viewed: 
958 times
  

OK, that's at least two people (other than me) who have used LDAO's
HTML generator.  :)

Once upon a time, Tom Stangl <toms@netscape.com> wrote:

Bram has OKed my posting of this model on my page, so I went ahead and used
LDAO to create instructions for it.  They should be up on
http://people.netscape.com/toms/ sometime today.

Bram Lambrecht wrote:

Here are raytraces of a sports car I built:
http://chuh.org/students/bram-lambrecht/lego/pov/diablo.html
Please let me know what you think.
--Bram

Bram Lambrecht           / o   o \           BramL@juno.com
--------------------oooo----(_)----oooo--------------------
    WWW:   http://www.chuh.org/Students/Bram-Lambrecht/
-----------------------------------------------------------



--
| Tom Stangl, Technical Support          Netscape Communications Corp |
|      Please do not associate my personal views with my employer     |



   
         
   
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Fri, 9 Oct 1998 19:39:26 GMT
Viewed: 
1198 times
  

Steve Bliss wrote in message <361e3433.12763437@lugnet.com>...
OK, that's at least two people (other than me) who have used LDAO's
HTML generator.  :)


I used it - it ate itself. More accurately, I got a lot of bitmaps
and some HTML, but no usable output. I suppose I should run it again
and get a better description of the problems. You can see my version
of the instructions on my web page. But I think I'm going off paper
now (even virtual paper) in favour of animated instructions a la
the CD based models from TLG. Only my animations are in LDraw
not QuickTime because the file format is more compact.

Moz

   
         
   
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Sat, 10 Oct 1998 08:53:33 GMT
Viewed: 
1379 times
  

You to convert those BMPs to GIFs to make the HTML usable, as LDAO and
LDraw do not output GIFs, but you really need GIFs or JPGs to be
Web-centric.  Just run them through a converter in the directory you dumped
them to, then open the instructions/partslist pages in a browser, they
should turn out fine (though I don't like the default fonts used, and trash
that formattting right away).


Moz (Chris Moseley) wrote:

Steve Bliss wrote in message <361e3433.12763437@lugnet.com>...
OK, that's at least two people (other than me) who have used LDAO's
HTML generator.  :)

I used it - it ate itself. More accurately, I got a lot of bitmaps
and some HTML, but no usable output. I suppose I should run it again
and get a better description of the problems. You can see my version
of the instructions on my web page. But I think I'm going off paper
now (even virtual paper) in favour of animated instructions a la
the CD based models from TLG. Only my animations are in LDraw
not QuickTime because the file format is more compact.

Moz

--
Tom Stangl
***http://www.vfaq.com/
***DSM Visual FAQ home
***http://ba.dsm.org/
***SF Bay Area DSMs

   
         
     
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Sat, 10 Oct 1998 10:00:41 GMT
Viewed: 
1528 times
  

Tom Stangl, VFAQman wrote in message <361F208D.DE89E033@vfaq.com>...
You to convert those BMPs to GIFs to make the HTML usable, as LDAO and
LDraw do not output GIFs, but you really need GIFs or JPGs to be
Web-centric.  Just run them through a converter in the directory you dumped
them to, then open the instructions/partslist pages in a browser, they
should turn out fine (though I don't like the default fonts used, and trash
that formattting right away).


That I can do[1], but I had sort of hoped that the "generate HTML" option would be
automatic.

Moz
[1] my web page, for instance

    
          
     
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Mon, 12 Oct 1998 13:08:44 GMT
Viewed: 
1682 times
  

Once upon a time, "Moz (Chris Moseley)" <moz1@ihug.co.nz> wrote:

Tom Stangl, VFAQman wrote in message <361F208D.DE89E033@vfaq.com>...
You to convert those BMPs to GIFs to make the HTML usable, as LDAO and
LDraw do not output GIFs, but you really need GIFs or JPGs to be
Web-centric.  Just run them through a converter in the directory you dumped
them to, then open the instructions/partslist pages in a browser, they
should turn out fine (though I don't like the default fonts used, and trash
that formattting right away).

That I can do[1], but I had sort of hoped that the "generate HTML" option would be
automatic.

"Generate HTML" will do the bmp-to-gif conversion, if you install
ImageMagick and tell LDAO where it is.

Steve

    
          
      
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Mon, 12 Oct 1998 14:22:50 GMT
Viewed: 
1680 times
  

Forgot a couple of URLs:

To get ImageMagick, try
<ftp://ftp.wizards.dupont.com/pub/ImageMagick/>  The Win95 and NT
binaries are both under the NT subdirectory.

For more info on using ImageMagick with LDAO, read through
<http://home.att.net/~blisses/htmlgen.html>

Steve

Once upon a time, blisses@worldnet.att.net (Steve Bliss) wrote:

Once upon a time, "Moz (Chris Moseley)" <moz1@ihug.co.nz> wrote:

Tom Stangl, VFAQman wrote in message <361F208D.DE89E033@vfaq.com>...
You to convert those BMPs to GIFs to make the HTML usable, as LDAO and
LDraw do not output GIFs, but you really need GIFs or JPGs to be
Web-centric.  Just run them through a converter in the directory you dumped
them to, then open the instructions/partslist pages in a browser, they
should turn out fine (though I don't like the default fonts used, and trash
that formattting right away).

That I can do[1], but I had sort of hoped that the "generate HTML" option would be
automatic.

"Generate HTML" will do the bmp-to-gif conversion, if you install
ImageMagick and tell LDAO where it is.

Steve

    
          
     
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Tue, 13 Oct 1998 06:29:51 GMT
Viewed: 
1806 times
  

Steve Bliss wrote in message <3621feff.3360402@lugnet.com>...
"Generate HTML" will do the bmp-to-gif conversion, if you install
ImageMagick and tell LDAO where it is.


And if ImageMagick will run, and likes your system (or something).
I used PaintShopPro instead, which does batch conversion. Same effect,
but this version worked OOB for me.

Moz

    
          
     
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Wed, 14 Oct 1998 11:15:39 GMT
Reply-To: 
cjc@newsguy/nospam/.com
Viewed: 
1948 times
  

Moz (Chris Moseley) <moz1@ihug.co.nz> wrote:

Steve Bliss wrote in message <3621feff.3360402@lugnet.com>...
"Generate HTML" will do the bmp-to-gif conversion, if you install
ImageMagick and tell LDAO where it is.

And if ImageMagick will run, and likes your system (or something).
I used PaintShopPro instead, which does batch conversion. Same effect,
but this version worked OOB for me.

Yeah, I have yet to figure out what the heck I'm supposed to do with
ImageMagic.  I ftp'ed it down and unzipped it.  Couldn't find an
"install program" of any kind (setup.* install.*, nothing), mainly
just a lot of other .exe files and some random junk that I assume are
for those with C++ compilers.

Told LDAO where I unzipped IM, get some kind of KPLogic error (will
post the exact error when I get to work).

I was afraid it was my fault for downloading the smaller of the two
files in the directory the link goes to, but I downloaded the 11 meg
file last night and see virtually no differences aside from a bunch of
included images and a make.com, which doesn't seem to do me any good.

I was pretty hyped yesterday.  Grabbed all the LDraw files and
updates, LDlite, LDAO, L3P, Pov-Ray.  Got almost everything working,
even added the L3P buttons to LDAO via the ldraw.ini file.  Rendered
several files at 1024x768 AA (not too slow on my 400).  Then decided
to dl ImageMagick to try to make instructions as a test and WHAM!
brick wall.  :(

Oh well, it'll be a bit before I need to make instructions for MOC's
anyway, so I'm sure I'll figure it out.  LDlite is sure making me long
for a Windows LEdit, though. :)

--
Unofficial listing of weekly US Lego Shop at Home phone specials
http://www.lugnet.com/lsahs/  (discontinued thru Holiday season)
800-835-4386 (S@H USA) / 800-267-5346 ext 222 (S@H Canada)
www.lugnet.com/news - A great new resource for LEGO fans worldwide

    
          
     
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Wed, 14 Oct 1998 14:21:09 GMT
Viewed: 
2069 times
  

Once upon a time, cjc@NOSPAMnewsguy.com (Mike Stanley) wrote:

Yeah, I have yet to figure out what the heck I'm supposed to do with
ImageMagic.  I ftp'ed it down and unzipped it.  Couldn't find an
"install program" of any kind (setup.* install.*, nothing), mainly
just a lot of other .exe files and some random junk that I assume are
for those with C++ compilers.

As long as you've got the convert.exe program somewhere, you should
have ImageMagick as setup as LDAO needs it.

Told LDAO where I unzipped IM, get some kind of KPLogic error (will
post the exact error when I get to work).

I really wish I could duplicate this!  I've had plenty of reports of
it, but I just can't make it happen on my system.

Anyway, to directly set LDAO, locate the Convert= setting in ldraw.ini
(it should be in the [LDraw] section).  If it's not there, just add
it.  The setting value is the directory where convert.exe is located.
On my system, it's something like this:

[LDraw]
Convert=d:\Apps\ImageMagick-4.0.9\

Steve

    
          
      
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Wed, 14 Oct 1998 15:58:57 GMT
Reply-To: 
CJC@NEWSGUYavoidspam.COM
Viewed: 
2055 times
  

Steve Bliss <blisses@worldnet.att.net> wrote:
Told LDAO where I unzipped IM, get some kind of KPLogic error (will
post the exact error when I get to work).

I really wish I could duplicate this!  I've had plenty of reports of
it, but I just can't make it happen on my system.

Hrmmm, I can still generate this error simply by giving it the path
d:\IM412\ for convert.exe

Anyway, to directly set LDAO, locate the Convert= setting in ldraw.ini
(it should be in the [LDraw] section).  If it's not there, just add
it.  The setting value is the directory where convert.exe is located.
On my system, it's something like this:

[LDraw]
Convert=d:\Apps\ImageMagick-4.0.9\

Yeah, I fixed it when I stopped trying to specify a directory
(incorrectly even) for the Step images.   Dunno, but it works now, so
I don't care.  :)

I need to keep paying more attention to lugnet.cad and the L-CAD
mailing lists - I can't wait to be able to call LDlite from LDAO.

--
Unofficial listing of weekly US Lego Shop at Home phone specials
http://www.lugnet.com/lsahs/  (discontinued thru Holiday season)
800-835-4386 (S@H USA) / 800-267-5346 ext 222 (S@H Canada)
www.lugnet.com/news - Meet more LEGO fans in your area through LUGNET

    
          
     
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Wed, 14 Oct 1998 19:00:42 GMT
Viewed: 
2142 times
  

Is the entire IM directory needed, or JUST the convert.exe?  I'd like to
delete all the rest if all I need is convert.exe, but I don't have the time
to remove a file at a time until something breaks.  Right now, it works,
but that's an awful lot of wasted disk space.

Steve Bliss wrote:

Once upon a time, cjc@NOSPAMnewsguy.com (Mike Stanley) wrote:

Yeah, I have yet to figure out what the heck I'm supposed to do with
ImageMagic.  I ftp'ed it down and unzipped it.  Couldn't find an
"install program" of any kind (setup.* install.*, nothing), mainly
just a lot of other .exe files and some random junk that I assume are
for those with C++ compilers.

As long as you've got the convert.exe program somewhere, you should
have ImageMagick as setup as LDAO needs it.

Told LDAO where I unzipped IM, get some kind of KPLogic error (will
post the exact error when I get to work).

I really wish I could duplicate this!  I've had plenty of reports of
it, but I just can't make it happen on my system.

Anyway, to directly set LDAO, locate the Convert= setting in ldraw.ini
(it should be in the [LDraw] section).  If it's not there, just add
it.  The setting value is the directory where convert.exe is located.
On my system, it's something like this:

[LDraw]
Convert=d:\Apps\ImageMagick-4.0.9\

Steve



--
| Tom Stangl, Technical Support          Netscape Communications Corp |
|      Please do not associate my personal views with my employer     |

    
          
     
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Wed, 14 Oct 1998 21:37:00 GMT
Viewed: 
2229 times
  

Tom Stangl writes:
Is the entire IM directory needed, or JUST the convert.exe?  I'd like to
delete all the rest if all I need is convert.exe, but I don't have the time
to remove a file at a time until something breaks.  Right now, it works,
but that's an awful lot of wasted disk space.

Short answer: I don't know.

Longer answer: start moving files out of the IM directory tree, and see what
happens when you run convert.exe.

Have fun :)

Steve

======== Posted via the LUGNET discussion group web interface ========
http://www.lugnet.com/news/       Search, Read, Post, or Watch Traffic

   
         
   
Subject: 
Re: More raytraces!
Newsgroups: 
lugnet.build
Date: 
Mon, 12 Oct 1998 13:13:45 GMT
Viewed: 
1330 times
  

Once upon a time, "Tom Stangl, VFAQman" <talonts@vfaq.com> wrote:

... (though I don't like the default fonts used, and trash
that formattting right away).

If you're going use LDAO's HTML generator much, you might edit
HTMLGen.src in the LDAO directory.  That file contains all the HTML
fragments used to spit out the .html files.  I figured if I hard-coded
*all* the formatting, someone wouldn't like it.

There's more doc about the HTMLGen.src file at
<http://home.att.net/~blisses/htmlgen.html>.

Steve

 

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